![]() This is how I like my Legendary enemies – legless and toothless. Hit the VATS button as soon as you throw and you’ll find you can target the grenade, though depending on its location your shot chance will be different (this is another great opportunity for using the guarantee of a Crit.) And boom – no more legs for your luckless foes. Messed up that grenade toss? Always throwing it just a second too late as the Raiders scarper? Worry ye not my wasteland friend, for there are two magnificent tricks to frags that will turn your throwing arm into the envy of Shane Warne.įirst one is obvious when you think about it: a well-placed bullet will prematurely detonate your grenade. Think of this as at least one free shot and, thanks to the shonky enemy AI, usually many more – if they’re still alive after using VATS, just spam that trigger. 4.Crits are also useful for taking out the combat inhibitors on the back of mechanical enemies.īut it doesn’t end there! One of the most useful functions of VATS is that your aim will be centred on any enemy you shot at after you’ve exited VATS. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. ![]() Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. ![]() Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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